A review on design elements of design guidelines for mobile applications for the creative industry


  • Muhammad Zulhilmi Samsuri Universiti Pendidikan Sultan Idris
  • Shamsul Arrieya Ariffin Universiti Pendidikan Sultan Idris
  • Nur Saadah Fathil Universiti Pendidikan Sultan Idris




mobile applications, creative industry, design principles, cultural design elements


The development of mobile applications in the creative industry sector shows a very positive increase in the form of digital product production in keeping with current developments in the world of technology. In developing these mobile applications, it is necessary to look at the use of design principles in being a guide in development. The use of design principles in the development of mobile applications helps developers in developing quality mobile applications and achieve a positive level of usability from the users. To determine the design elements of design guidelines for mobile applications for the creative industry, a content analysis of the current literature was undertaken. This review was conducted on the existing design principles. A total of five existing design principles used in mobile application development from the literature were included in the review. This review shows that the use of cultural design elements in the development of mobile applications is less discussed. The results suggest that the usefulness of this cultural design element should be used in the development of mobile applications in the creative industry sector.


Download data is not yet available.


Ariffin S.A., Dyson L.E. (2015) Culturally Appropriate Design of Mobile Learning Applications in the Malaysian Context. In: Rau P. (eds) Cross-Cultural Design Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage. CCD 2015. Lecture Notes in Computer Science, vol 9181. Springer, Cham. https://doi.org/10.1007/978-3-319-20934-0_1

Benckendorff, P.J., Sheldon, P.J., & Fesenmaier, D.R. (2014). Tourism Information Technology (2nd Ed.). USA: Cabi

BuildFire. (2021, August 28). Mobile app Download Statistics & Usage Statistics., https://buildfire.com/app-statistics/

DIKN. (2010). Dasar Industri Kreatif Negara. https://www.kkmm.gov.my/pdf/Dasar/dikn.pdf

Geng, W., & Zhou, H. X. (2014). Development of digital media and creative industries under the new economic era. Advanced Materials Research, 1079–1080, 1299–1301. https://doi.org/10.4028/www.scientific.net/amr.1079-1080.1299

ISO 9241-11:2018. ISO. (2018, April 4). Retrieved October 24, 2021, from https://www.iso.org/standard/63500.html.

Jin, D. Y. (2006). Cultural politics in Korea’s contemporary films under neoliberal globalization. Media, Culture & Society, 28(1), 5-23. https://doi.org/10.1177/0163443706059274

Kim, M. (2013). Budgets on the support program on Korean indie music and musicians. Master’s Thesis, Sangmyung University. Seoul National University

Radka Nacheva, (2015), Principles of user interface design: important rules that every designer should follow, Izvestia Journal of the Union of Scientists - Varna. Economic Sciences Series, 1, 140-149. https://econpapers.repec.org/scripts/showcites.pf?h=repec:vra:journl:y:2015:i:1:p:140-149

Nielsen, J. (2005). Ten usability heuristics. https://www.nngroup.com/articles/ten-usability-heuristics/

Norman, D. (2013). The Design of Everyday Things: Revised and Expanded Edition (Revised ed.). Basic Books.

Shneiderman, B. (2004). Designing for fun: How can we design user interfaces to be more fun? interactions, 11(5), 48-50. https://doi.org/10.1145/1015530.1015552

Statista (2020). Mobile app usage. https://www.statista.com/study/11559/mobile-app-usage-statista-dossier/

Wahab, D. A., Setiawan, E. B., & Wahdiniwaty, R. (2017). Information distribution service of tourism and creative industry using mobile application technology. IJNMT (International Journal of New Media Technology), 4(2), 120-125. https://doi.org/10.31937/ijnmt.v4i2.653

Weking, A. N., & Santoso, A. J. (2020). A development of augmented reality mobile application to promote the traditional indonesian food. International Journal of Interactive Mobile Technologies, 14(9). https://doi.org/10.3991/ijim.v14i09.11179

International Organization for Standardization (2018). ISO 9241-11:2018 Ergonomics of human-system interaction — Part 11: Usability: Definitions and concepts. https://www.iso.org/standard/63500.html




How to Cite

Samsuri, M. Z., Ariffin, S. A., & Fathil, N. S. (2022). A review on design elements of design guidelines for mobile applications for the creative industry. Journal of ICT in Education, 9(3), 75–79. https://doi.org/10.37134/jictie.vol9.sp.1.7.2022