The Development Process of Awang Sains 2D Digital Mobile Game

Authors

  • Mohd Radhi Md Shukri Faculty of Art, Computing and Creative Industry, Universiti Pendidikan Sultan Idris, Tanjong Malim, Perak, Malaysia
  • Shamsul Arrieya Ariffin Faculty of Art, Computing and Creative Industry, Universiti Pendidikan Sultan Idris, Tanjong Malim, Perak, Malaysia

DOI:

https://doi.org/10.37134/jictie.vol6.3.2019

Keywords:

2D digital mobile game, heuristics, ADDIE

Abstract

This article presents the process of the development of a 2D digital mobile game; Awang Sains. The game has been developed based on features that have been identified, and will be tested for its heuristics – usability, mobility, playability, learning content, local content, language and aesthetics. Fifteen experts were selected to play and then test and evaluate the game. The objective of this game is to use it in teaching and learning Science year 4. The study used design and develop research (DDR) embedded with the ADDIE model (analysis, design, develop, implement, and evaluate), based on pedagogy and the instructional need to make the software meaningful with the ability to help pupils master Science subjects.

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Published

2019-06-30

How to Cite

Md Shukri, M. R., & Ariffin, S. A. (2019). The Development Process of Awang Sains 2D Digital Mobile Game. Journal of ICT in Education, 6, 28–36. https://doi.org/10.37134/jictie.vol6.3.2019