QUIZIZZ sebagai E-Penilaian Norma Baharu terhadap Penutur Antarabangsa dalam Kursus Bahasa Melayu
QUIZIZZ as a New Norm E-Assessment on International Speaker for Malay Language Subject
DOI:
https://doi.org/10.37134/pendeta.vol11.edisikhas.6.2020Keywords:
Quizizz, Kuiz Berasaskan Permainan, Pendidikan Norma Baharu, E-Penilaian, Bahasa Melayu sebagai Bahasa AsingAbstract
Kajian ini bertujuan untuk melihat keberkesanan aplikasi kuiz berasaskan permainan Quizizz sebagai medium E-Penilaian semasa pendidikan norma baharu melalui perbandingan masa menyiapkan kuiz dan skor kuiz antara kumpulan kawalan dan kumpulan rawatan untuk kursus Bahasa Melayu sebagai Bahasa Asing. Kajian Kuasi-Eksperimen ini melibatkan 110 orang pelajar antarabangsa yang mengikuti kursus Bahasa Melayu yang sama. Data kajian dianalisis menggunakan analisis statistik deskriptif serta Ujian T Dua Sampel Bebas untuk perbandingan skor masa dan skor ujian antara kumpulan kawalan dan kumpulan rawatan. Analisis perbandingan skor tempoh masa antara kumpulan kawalan dan kumpulan rawatan mencatatkan perbezaan yang signifikan, iaitu dengan nilai p=0.000. Analisis perbandingan skor markah kuiz antara kumpuan rawatan dan kumpulan kawalan gagal menunjukkan perbezaan yang signifikan antara kumpulan rawatan dan kumpulan kawalan. Hasil kajian menunjukkan bahawa ciri ‘real-time’ menyebabkan pelajar berupaya untuk lebih fokus dan berdisplin ketika menyelesaikan E-Penilaian, berbanding kaedah konvensional. Situasi ini secara tidak langsung berupaya mewujudkan budaya penilaian jarak jauh yang lebih telus dan bebas penipuan dengan berbantukan medium seperti Quizizz.
Downloads
References
Abubakar, A.M., & Adeshola, I. (2019). Digital Exam and Assessments: A Riposte to Industry 4.0 In A. Elci, L.L. Beith, & A. Elci (Eds.). Handbook of Research on Faculty Development for Digital Teaching and Learning. pp. 245-263.
Benson R. & Brack C. Online assessment. Online Learn Assess High Educ. 2010,107–53.
Boitswarelo B, Reedy AK, Billany T. (2017). Envisioning the use of online tests in assessing twenty-first-century learning: a literature review. Res Pract Technol Enhance Learn. 12(1).
Caravias, V. (2014). Teachers’ Conceptions and Approaches to Blended Learning: A Literature Review. In The Third International Conference on E-Learning and E-Technologies in Education (ICEEE2014), The Society of Digital Information and Wireless Communication, 61-75.
De Oliveira, M.M.S, Penedo, A.S.T & Pereira, V.S. (2018). Distance education: advantages and disadvantages of the point of view of education and society. Dialogia, 139-152
Dean, H. (2017). Creating critical readers: connecting close reading and technology. The California Reader. 50(4), 8-11.
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: defining gamification. Dlm. Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (9–15). New York, NY, USA: ACM Press.
Hodges C, Moore S, Lockee B, Trust T, Bond A. (2020) The difference between emergency remote teaching and online learning [Internet]. Educause Review. 2020 . Available from: https://er.educause.edu/articles/2020/3/the-difference-between-emergency-remote-teaching-and-online-learning (Accesseed: 29 April 2020)
Houlden, S., & Veletsianos, G. (2020). Coronavirus pushes universities to switch to onlineclasses – but are they ready?. The Conversation. Retrieved from: https://theconversation.com/coronaviruspushes-universities-toswitch-to-online-classes-but-arethey-ready-132728. (Accesseed: 22 September 2020)
Jandrić, P. (2020). Deschooling. In M. Peters (Ed.), Encyclopedia of teacher education. Singapore: Springer
Junaini Kasdan, Yusmaniza Mohd Yusoff, Nor Hashimah Jalaludin & Hasnah Mohamad. (2018). Pembangunan kit video pembelajaran Bahasa Melayu penutur asing berteraskan budaya. PENDETA Journal of Malay Language, Education and Literature, 9, 144-157.
Khan, S., & Khan, R.A. (2019). Online assessments: Exploring perspectives of university students. Education and Information Technologies, 24(1), 661-667
Koole, M. (2014). Identity and the itinerant online learner. The International Review of Research in Open and Distance learning, 15, 52–70.
Miller, M. (2016). Game Show Classroom: Comparing Kahoot!, Quizizz, Quizlet Live & Gimkit. Diperoleh dari https://ditchthattextbook.com/2016/04/21/game-show-classroom-comparing-kahoot-quizizz-quizlet-live-and-quizalize/ pada 9 April 2020
Nawaz, A. & Khan, M.Z. (2012). Issues of technical support for e-learning systems in higher education institutions. Modern Education and Computer Science, 2, 38-44
Redecker, C. & Johannesen, O. (2013). Changing Assessment —Towards a new assessment paradigm using ICT. European Journal of Education, Vol. 48, No. 1, 79-95.
Rolim, C., & Isaias, P. (2018). Examining the use of e-assessment in higher education: teachers and students’ viewpoints. British Journal of Educational Technology, 50(4), 1785-1800.
Sawang, S., O’Connor, P., & Ali, M. (2017). IEngage: Using technology to enhance students’ engagement in a large classroom. Journal of Learning Design, 10(1), 11–19.
Thomas, C., Borg, M., & McNeil, J. (2014). E-assessment: Institutional development strategies and the assessment life cycle. British Journal of Educational Technology, 46(3).
UNESCO. (2020). UNESCO COVID-19. Diperoleh dari https://en.unesco.org/covid19, (29 Ogos 2020)
Wan, Ya Shin. (2020). Education during COVID19., Retrieved from: http://www.ideas.org.my/briefideas-no-19-education-during-covid-19/ , (22 September 2020)
Whitelock D., Reudel C. dan Mackenzie D.(2006). E-assessment : Case studies of effective and innovative practice a JISC,” Jt. Inf. Syst. Comm., pp. 184