Pembelajaran berasaskan permainan bagi kursus asas pengaturcaraan: Ketahui sikap dan minat pelajar

Game-based learning for basic programming courses: Discover students’ attitudes and interests

Authors

  • Wei Boon Quah Sungai Petani Community College
  • Noraini Mohd Banua Bandar Darulaman Community College
  • Zulhana Zulkifle Bandar Darulaman Community College

DOI:

https://doi.org/10.37134/jictie.vol10.1.2.2023

Keywords:

asas pengaturcaraan, pembelajaran berasaskan permainan, sikap, minat

Abstract

Abstrak

Kursus Asas Pengaturcaraan merupakan salah satu kursus yang mencabar dan sukar serta kompleks bagi pelajar Kolej Komuniti yang mengikuti program Sijil Sistem Komputer dan Rangkaian. Dalam kursus ini, pelajar perlu mengetahui konsep dan struktur asas serta syntax asas pengaturcaraan komputer. Cabarannya adalah pelajar didapati kurang berminat dengan pembelajaran secara teori sekaligus mengakibatkan kesukaran dalam menghasilkan kod aturcara bagi menyelesaikan masalah pengaturcaraan yang mudah. Terdapat tiga objektif dalam kajian ini adalah untuk (i) mengenal pasti tahap sikap pelajar terhadap kursus Asas Pengaturcaraan, (ii) mengenal pasti tahap minat pelajar terhadap permainan aplikasi C#VENTURE, (iii) mengenal pasti terdapat perbezaan sikap pelajar terhadap kursus Asas Pengaturcaraan berdasarkan jantina dan (iv) mengenal pasti terdapat perbezaan minat pelajar terhadap permainan aplikasi C#VENTURE berdasarkan jantina. Seramai 54 orang responden yang terlibat dalam kajian ini. Kajian ini menggunakan soal selidik sebagai intrumen dan diedarkan dengan menggunakan Google form. Dapatan kajian menunjukkan bahawa skor min (4.18) secara keseluruhan bagi tahap sikap pelajar adalah pada tahap tinggi. Selain itu, tahap minat pelajar terhadap permainan aplikasi C#VENTURE secara keseluruhan juga berada pada tahap tinggi dengan skor min (4.47). Keputusan ujian t sampel bebas menunjukkan tidak terdapat perbezaan yang signifikan dalam min sikap pelajar bagi kumpulan pelajar lelaki dan perempuan. Manakala, keputusan ujian t sampel bebas juga menunjukkan tidak terdapat perbezaan yang signifikan dalam min minat pelajar terhadap permainan aplikasi C#VENTURE bagi kumpulan pelajar lelaki dan perempuan. Secara kesimpulan, sikap pelajar kolej komuniti adalah positif terhadap Kursus Asas Pengaturcaraan walaupun kursus ini amat sukar dan kompleks. Seterusnya, pelajar juga menunjukkan minat yang tinggi terhadap penggunaan permainan aplikasi C#VENTURE dalam pengajaran dan pembelajaran (PdP) untuk kursus ini. Kajian lanjutan dicadangkan untuk menjalankan kuasi experimen untuk mengkaji keberkesanan penggunaan permainan aplikasi C#VENTURE dalam pengajaran dan pembelajaran (PdP) bagi Kursus Asas Pengaturcaraan.

 

Abstract

The basic programming course is one of the challenging, difficult, and complex courses for community college students at Kedah State. In this course, students must know the basic concepts and structures as well as the basic syntax of computer programming. The challenge is that students are less interested in learning theoretically and have difficulty creating programming code to solve simple programming problems. In this study, three objectives are pursued: (i) to determine students' attitudes toward the basic programming course, (ii) to determine students' interest in using the C# VENTURE application game, (iii) to determine differences in students' attitudes toward the basic programming course according to gender, and (iii) to determine differences in students' interest in the C# VENTURE application game according to gender. There were 54 participants in this study. In this study, questionnaires were used as instruments, which were distributed through Google forms. The results show that the mean score of (4.18) for students' attitudes is at a high level. In addition, students' interest in C# VENTURE application games is also high with a mean of (4.47). The results of the independent samples t-test showed that there is no significant difference in the mean attitude of students for male and female student groups. The results of the t-test for independent samples also show that there is no significant difference between the average student interest in the C# application game VENTURE for male and female student groups. In conclusion, community college students are positive towards the basic programming course, although this course is very difficult and complex. Moreover, students showed a great interest in using C# VENTURE application games in teaching and learning (T&L) for this course. It is proposed to conduct a quasi-experimental study to investigate the effectiveness of the C# VENTURE application game in teaching and learning (T&L) for the basic programming course.

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Author Biographies

Wei Boon Quah, Sungai Petani Community College

Wei Boon, Quah is an education officer of higher learning in the field of Hotel Operation. He has been in service with Sungai Petani Community College since 2012 until present. He holds a Bachelor Degree in Business (Hotel management) with honours and a Master in Business by Research (Hotel Management) from University Malaysia Sabah (UMS), Malaysia. He has received several awards including the Ministry of Higher Education Excellent Service Award (APC) 2016 and the best research paper under the Science Social category in conjunction with the SEPINO ‘17 conference at the Community College Temerloh. In addition, to being an educator and a researcher, he also serves as a reviewer for iCompEx ’17, China-USA Business Review (ISSN 1537-1514) and Chinese Business Review (ISSN 1537-1506) (2013-present), Asia innovation & invention Conference 2018, Emerald Publishing (2018-present), International Journal of Communication and Humanities (IJCoMaH), Volume 1, 2020, National Conference on The Humanities and Social Science (NACOSS V) 2020, International Conference on Communication, Management and Humanities 2020 (ICCOMAH 2020), Global Research Conference (GRaCe) 2020, and International Science And Social Science Innovation Competition (ISIC II). Furthermore, he also serves as Chief judge and judge for several innovation competition such as International Science and Social Science Innovation Competition (ISIC II) 2020, 1st e-Teaching Enhancement & Learning Innovation Carnival 2020, International Innovation Competition (INNOCOM 2020), National Innovation and Invention Competition through Exhibition (iCompEx 2020), International Invention & Innovative Competition (InIIC Series 1/2020), and International Science and Social Science Innovation Competition (I-ISIC 2019). He is an avid researcher with more than 40 publications in indexed journals, proceedings, chapters in book, newsletters and others. He has obtained RM 50K TVET Applied Research Grant Scheme (T-ARGS) and has won more than 13 Gold and 6 special award from both local and international innovation competition.

Noraini Mohd Banua, Bandar Darulaman Community College

Noraini Binti Mohd Banua is an education officer of higher learning in the field of System Computer and Network. She has been in service with Bandar Darulaman Community College since 2005 until present. She holds a Bachelor of Science Computer from Universiti Putra Malaysia (UPM). She has received several awards including the Ministry of Higher Education Excellent Service Award (APC) 2011 and 2018. Her research interests are in teaching and learning, information technology, internet of things, instructional and educational technology.

Zulhana Zulkifle, Bandar Darulaman Community College

Zulhana Zulkifle is an education officer of higher learning in the field of System Computer and Network. She has been in service with Bandar Darulaman Community College since 2003 until present. She holds a Bachelor of Engineering (Computer Systems and Communications) from Universiti Putra Malaysia and a Master of Science (Intelligent System) from University Utara Malaysia (UUM), Malaysia. She has received several awards including the Ministry of Higher Education Excellent Service Award (APC) 2020. Her research interests are in computer technology, cyber security, teaching and learning, and educational technology.

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Published

2023-06-01

How to Cite

Quah, W. B., Mohd Banua, N., & Zulkifle, Z. (2023). Pembelajaran berasaskan permainan bagi kursus asas pengaturcaraan: Ketahui sikap dan minat pelajar : Game-based learning for basic programming courses: Discover students’ attitudes and interests. Journal of ICT in Education, 10(1), 14–25. https://doi.org/10.37134/jictie.vol10.1.2.2023