Exploring the Link Between the Psychological Needs and the Elements of Game Design for Educational Games.
Keywords:Game Development, User Experience, Pre-production Model, Gamification, Serious Games
This paper explores the link between play, an evolutionary and biological trait found in human behaviour and the fundamental human psychological needs; and its complex relationship with the game design principles in order to answer the following - why do people play games and what motivates them to do so? Answering these two questions would enable educational game designers to better understand game design principles for developing engaging educational games. This research will delve into the psychological aspects of play and attempt to link those aspects to game design elements. Studying Prensky’s six elements of successful games, the Octalysis gamification framework and the fundamental psychological needs, the paper will then present the findings of an exploratory and confirmatory survey from practicing game designers all around South-East Asia. The results of these findings give an overall positive and current result that provides a useful point of reference in order to create a game design model that would offer a set of guiding principles for educational game designers to create engaging gameplay.
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