The Great Danger in Digital Games: Sexual Abuse and Sympathetic Violence

Authors

  • Derya ATABEY Department of Preschool Education, Faculty of Education, Alanya Alaaddin Keykubat University, Antalya, Turkey

DOI:

https://doi.org/10.37134/saecj.vol13.1.1.2024

Keywords:

Digital game, child, sexual abuse, sympathetic violence, media

Abstract

This research sets out to examine digital games containing sexuality and sympathetic violence. The study group of the research consists of 5 digital games; 3 digital games with sexuality and 2 digital games with sympathetic violence. A checklist developed by the researcher is used as a data collection tool in the study. The research has been carried out with the document review method, which is one of the qualitative research methods, and the digital games that constitute the study group of the research have been analyzed with the content analysis technique. As a result of the research, it has been determined that the digital games involving sexuality include explicit body lines, touching (sexually), flirting, kissing (sexually), hugging (sexually), wrong attitude (Begrudge, get angry, cry, sorrow, ridicule), body care (like adult) not suitable for their age and wearing clothes that are not suitable for their age. Punching, shooting, killing-dying, grappling-fighting, destroying-breaking-smashing-damaging,  chasing-scaring, crashing, locking – imprisoning, hurt-pain have been determined in digital games containing sympathetic violence. Various recommendations have been presented in line with the results of the research. Being aware of the great danger in digital games and taking the necessary precautions will positively support children's development and guide families and educators.

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Published

2024-04-03

How to Cite

ATABEY, D. (2024). The Great Danger in Digital Games: Sexual Abuse and Sympathetic Violence. Southeast Asia Early Childhood Journal, 13(1), 1–17. https://doi.org/10.37134/saecj.vol13.1.1.2024