1.
Joo TM, Seng WY. Validating the effectiveness of game-based learning approach in the form of video game for assessing computational thinking. JICTIE [Internet]. 2021 Dec. 24 [cited 2024 Apr. 19];8(4):1-12. Available from: https://ojs.upsi.edu.my/index.php/JICTIE/article/view/6211